A beginner Raid team needs three jobs
Raid teams fail when every slot is selected for peak damage but no unit can stabilize the opening. Build around three jobs: early coverage, scaling boss damage, and support or control. One unit can fill more than one job, which is why versatile Mythics rate highly.
| Job | What it solves | Launch examples |
|---|---|---|
| Early coverage | Prevents leaks while income is low | Frieren, String Demon, a cheap Legendary |
| Boss carry | Converts upgrades into single-target damage | Megumi, Yuta, Ichigo |
| Utility | Improves uptime, control or team output | Elf Mage, Puppet |
Use examples as roles, not a mandatory roster. Traits, evolution and equipment can change which owned unit performs best.
Placement before upgrades
Place coverage where its area reaches a long bend or multiple sections of the path. Do not put every expensive unit down immediately. A low-upgrade board often underperforms one properly upgraded carry plus cheap support.
Watch the first failed run closely. If normal enemies leak, invest earlier in area coverage. If the lane is stable and the boss survives, redirect currency into your boss carry. If the carry spends time out of range, change placement before spending more resources.
Upgrade order
Start with the cheapest unit that creates a stable opening. Bring the main damage dealer to the upgrade where its kit meaningfully changes—such as a larger area, new attack or major timing improvement. Then add utility that benefits the upgraded carry.
Spreading one upgrade across six units can look balanced but often produces no power spike. Raid bosses usually test whether your team crosses a damage threshold in time, so concentrated investment matters.
Best launch Raid units
Current testing places Megumi, Yuta and Ichigo in S tier for Raids. Megumi is the broad all-mode option. Yuta supplies consistent damage in longer encounters. Ichigo is the specialized damage choice when early waves are already solved.
Frieren and String Demon remain useful because reaching the boss with a healthy lane is part of the fight. Elf Mage can gain value in a developed roster where support affects several strong units.
See the Raid column in the Anime Expeditions tier list instead of relying only on the overall letter.
Preparing the account
Claim current Anime Expeditions codes for Gems and reroll materials, then invest in units you will use outside Raids too. A new player should not empty every resource into a narrow Raid specialist if Story progress is still blocking income.
Evolution and equipment can create a larger improvement than chasing one additional unit. Compare the guaranteed benefit of upgrading an owned carry with the uncertain result of a banner pull.
Diagnose a failed run
Record the wave, remaining boss health and the moment your formation breaks. A normal-wave failure points to coverage or placement. A low-health boss escape points to damage timing. A boss that stays healthy usually means the carry is under-invested, poorly placed or unsupported.
Change one variable per attempt. Moving every unit, changing the roster and rerolling traits at once makes it impossible to learn what worked.
Launch Raids may receive balance changes as public data grows. Treat this guide as a team-building framework, then use your combat results as the final evidence.